Samsung, UP launch VR-powered SMART classroom


The Samsung SMART classroom is open to college engineering students and senior high school students in the ICT track.

The Samsung SMART classroom is open to college engineering students and senior high school students in the ICT track.

MANILA, Philippines – Samsung Electronics Philippines Corporation (SEPCO) in partnership with the University of the Philippines Electrical and Electronics Engineering Institute (UP EEEI) recently launched the latest Samsung SMART classroom in UP Diliman.

This partnership reinforces Samsung’s commitment in promoting quality education and youth empowerment in the country. Samsung provided UP EEEI with smartphones and virtual reality (VR) headset Gear VR to enable students raise the bar in virtual reality development and experience. The Samsung SMART Classroom will serve as the main venue for VR4Good, Samsung’s key corporate citizenship program for this year that aims to engage VR developers and enthusiasts, and the academe.

UP Diliman Chancellor Prof. Michael Tan, DVM, PhD and SEPCO President and CEO Kevin Lee
UP Diliman Chancellor Prof. Michael Tan, DVM, PhD and SEPCO President and CEO Kevin Lee

This is to gain expertise in VR, which in turn can help in addressing social needs and issues. Other technologies available in all Samsung SMART Classrooms are Learning Tablets and Magic Interactive White Board, a high-impact presentation solution for learning environments

“The Samsung SMART Classroom is a platform for industry-academe collaboration on innovation for socially-responsive information and communications technologies. We look forward to putting it to good use through workshops and other joint activities with UP EEEI. We encourage the Institute to open the Samsung SMART Classroom to other universities and even to senior high schools, to give students the benefit of working with and learning from their peers,” said SEPCO President and CEO Kevin Lee.

SEPCO will also conduct boot camps, forums, and competitions in the Samsung SMART Classroom to guide students in developing virtual reality-based applications and programs that will benefit the society.

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